This session @ryanshollenberger and @pigcraft8 (james khost) joined me. We had a pow-wow about what to do before hand and gave Ryan an overview of the lay-of-the-land. These guys answered my questions ('research') and we set off with a primary goal of trading with the Villagers.
So, I had a couple of research questions to answer before we played. What are Emeralds good for? Apparently they are a bartering currency. Which is interesting because the villagers want to trade me like 30 rotten flesh in exchange for 1 emerald. [More on that later]. Second research question was about name tags. I’ve seen the kids playing in Creative mode naming everything in sight. They have hilarious names for villagers and their pet dogs. Turns out you can’t make name tags in survival mode. So finding them is a big deal (Drew and I found some in the abandoned mine last session). What makes them even more rare is that you can’t rename things once they’ve been named. One shot. Mama’s spaghetti. @liam that one’s for you.
So here are the goals for the session:
- Collect enough rotten flesh to trade with a villager
- Trade with a Villager
- Recover the loot from the mine.
Now actually I knew that we had enough zombie flesh stored up from our looting the mines the first time. I was also reminded that there were a bunch of mine carts left behind in the mine. So first step was going there and collecting all that left-over loot. I spawned in the Summer Lodges that Drew and I made near the entrance, but with n00b players joining the world, and since they were here to help, I had to direct them through the world towards the mine. This became a whole task in itself. They died a couple times, but thanks to the highways and byways that we made previously, they didn’t get lost. Incidentally, two things I learned from this:
- Drew’s camp was LITERALLY on the other side of a mountain from the Cow Castle. (d’oh!)
- You can easily share your location (without a map) by using the F3 function to see the block you are occupying. Thanks @ryanshollenberger
I headed into the mineshaft and starting clearing out the cobwebs (literally). Nearly got killed by zombies that must have respawned in the dark corners (more torches!!). Then when I found the chests in the safety camp… basically nothing. Well, there was the minecarts and the zombie flesh. Ryan taught me that I can eat the rotten flesh as long as I don’t move afterwards. It has a ‘hunger’ disability that has a timer of about 30 seconds. This really saved me. Would have sucked to have died right then, because I would have lost sooooo much good stuff that I was carrying.
James finally joined me at the entrance to the mine and we took a ride in some minecarts, using a powered cart (coal powered) to move us forward faster than normal. It was a thrill, my first rollercoaster ride in minecraft! sweet.
Unloaded all of my loot into the cases in Cow Castle and then set about upgrading the place. Started with feeding the cows.
At time of writing I’ve massively expanded the Cow pen and fed-bred the cattle to a sizable number. Not quite my goal of 50 yet though. Hey, this is COW CASTLE. Needs lots of cows.
Built a tribute Cow-Diety, it’s pretty basic, i’m open to designing a more OP version at some point. This was on the immediate to-do list though for the castle. Also achieved (not pictured): a chicken run, a sheep pen; carrot, wheat, potato farms.
Once Ryan found his way to the Cow-Castle, he started work on his own Castle-Keep. @ryanshollenberger I hereby dub thee – Duke of Cow-Castle. These are your lands, your duchy, to honor and to protect.
Here’s a screenshot of the Trello board for the Cow-Castle as it stands…
Next up: build an archery tower or two. Continue expansion of cow herd to 50 head. Upgrade the throne room and other rooms inside the main castle. A meeting hall! A huge central tower.
So for the main goals of the session I headed off in search of the village and discovered something surprising: the village was just over a ridge from the castle! That makes my next dream a very real possibility – to expand and grow the village to a size that will be encompassed by the Castle and Surrounds. Should build a MAJOR wall around the territories, reminiscent of the Great Wall. Connected Keeps.
But…Finally… the trade. In rotten human flesh!
I went to the first villager I could find and immediately traded with him for an emerald. Foolishly I shopped around AFTER I HAD ALREADY MADE THE TRADE. Double D’oh! What is a pound of flesh worth these days, I mean really.
Ok. So something cool happened after I made the trade. The Cleric Villager got all excited and then when I went to trade with him again, he was offering NEW TRADES. That sounds great except for the fact that what he was offering in exchange for an emerald was pretty…U.P. Was only going to give me 1 redstone for an emerald. LOL. meh. blah. next.